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Draw Tools

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The following tools are available when you're working with a vector layer. Most of these tools are used by selecting them from the toolbar then clicking and dragging in the working area of the main window - a few are used simply by clicking on them, and this is noted below. If you hold the mouse over a tool, a tooltip will appear with the name of the tool if you need a quick reminder. Also, most tools have a shortcut key that can be used to activate them. If a tool has such a shortcut, this will show up in the tooltip as well. If a tool has the following symbol next to it: , then it can be used for animation - using the tool at different frames in the timeline will cause the object you adjust to change over time. Select Points Many of the following tools work only on the currently selected points. This is the tool you use to select/de-select points. This tool can be used in a few different ways. The most basic way to select points is to drag a rectangle around them. Also, using t

Tool Overview

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Moho's toolbar window holds all the tools you can use in the main working area. The tools are grouped into five categories: Draw, Fill, Bone, Layer, Camera, and Workspace. These groupings are illustrated below: Each of the tool groups has a section in this manual describing its tools in detail. As an overview, here is the role of each tool group: Draw Tools are used to draw and modify your artwork in vector layers. Fill Tools are used to apply color to your drawings. These tools are also only used in vector layers. Bone Tools are used in bone layers to create and animate skeleton structures. In other layers, these tools let you assign objects to bones in preparation for animation. Layer Tools are used to animate entire layers. These tools work with any layer type in Moho. Camera Tools are used to control the virtual camera. These tools can be used with any layer type in Moho. When you move the camera, it actually affects your view of every layer in the project. Workspace Tools are

How To Purchase Moho?

Moho can be ordered online, directly from the Lost Marble website. You can pay immediately by credit card, or if you prefer, by mailing a check. To place an order, simply follow the link below: http://www.lostmarble.com/moho/buy.shtml Keep in mind that Moho is a purely electronic product. You will not receive a box, CD, or printed manual in the mail. What you will get after placing your order is a registration code sent by email that will allow you to unlock the demo version of Moho, removing the watermarks that appear in rendered output.

Video maker

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I tried to make a short animation ........ I beging with play dough . and use camera to capture all picture frame by frame all picture about morethan 300 pictures .After that i use adobe premiere to edit and export to video file ...... Take Time for that u will fun !!!!!!!

History of animation

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Animation is a graphic representation of drawings to show movement within those drawings. A series of drawings are linked together and usually photographed by a camera. The drawings have been slightly changed between individualized frames so when they are played back in rapid succession (24 frames per second) there appears to be seamless movement within the drawings. Pioneers of animation include Winsor McCay of the United States and Emile Cohl and Georges Melies of France. Some consider McCay's Sinking of the Lusitania from 1918 as the first animated feature film. Early animations, which started appearing before 1910, consisted of simple drawings photographed one at a time. It was extremely labor intensive as there were literally hundreds of drawings per minute of film. The development of celluloid around 1913 quickly made animation easier to manage. Instead of numerous drawings, the animator now could make a complex background and/or foreground and sandwich moving characters in b

What's Animation ?

Animation is the process of creating the illusion of motion by displaying a sequence of images or drawings in rapid succession. Each image, or "frame," is slightly different from the one before it, and when viewed in a fast sequence, the human brain perceives continuous movement. Animation can involve various techniques, ranging from traditional hand-drawn methods to digital technologies like CGI (computer-generated imagery). Key Aspects of Animation: Frames : A sequence of individual images. For animation, these frames are played back at a fast pace (typically 24 frames per second in film) to create the effect of movement. Techniques : 2D Animation : Involves creating flat, two-dimensional images that are drawn or digitally generated (e.g., The Lion King or The Simpsons ). 3D Animation : Uses computer-generated models and environments, adding depth and realism (e.g., Toy Story or Frozen ). Stop-Motion Animation : A physical object or puppet is moved in small increments be